![]() Moabs have larger hitboxes, move at half the speed of a normal bloon and are not affected by regrow, but they gain 25 health per upgrade! MOABS! Players can now upgrade the "MOAB Health" stat to become a moab. The sun temple no longer spawns in endless mode, but sun avatars have a random chance of spawning after round 30. Endless Mode is now out of beta, starting from round 40, tower damage will slowly increase. Slowing towers such as arctic wind now slow you down to half of your current max speed, as opposed to half of the starting out speed. The AI can place road spikes and glue on the track, these have also been added to the monkey's arsenal. Bloon Abilities! Super speed, fortification and regrow amp are new abilities that can be bought and used once per round. Multiplayer! A new game mode in which one player plays as a monkey placing down towers, and the other player plays as the bloon and tries to get to round 20! Lowered range of tack shooter to actually match btd 6 ZOMG added once the moab health reaches >250ġ2. Spike nerfed to only do half the damage and hitbox has also been made slightly smaller (still subject to change)ġ1. Moab now moves at 0.65x the bloon speed instead of 0.5x, also slightly lowered cost but decreased effectiveness of speedboost on it to encourage the tanky but slow playstyleĩ. Added time limit for bloon per round to avoid AFK players (resets if the bloon dies)Ĩ. Upped super monkey cost (still subject to change)ħ. Altered abilities to be more powerful early on but they now give less and less multiplier the more they are upgradedĦ. Added option to mute music in main menuĥ. Fixed private matches not starting if players both try to join too quicklyĤ. Corrosive glue no longer does damage after you finish the roundģ. Glue projectile no longer passes through wallsĢ. Small update this time around, some features but mostly bug fixes and balancing:ġ. ![]() ![]() Currently, all alternate skins are unlockable with the original Hero's XP and some Monkey Money.MAKE SURE YOU DOWNLOAD THE LATEST VERSION OF THE GAME BELOW TO PLAY WITH PLAYERS THAT ALSO HAVE THIS UPDATE. Each hero has a total of ten customizations available on this tab, with the tenth customization being a Hero Alt.Įvery hero has alternate skins which provide slightly different attacks and/or abilities. These points, together with monkey money, can be used to earn customizations for the hero on the Hero Rewards tab. Heros earn Hero Points each battle in which they are used. New customiations are unlocked via the Shop or through Hero Rewards. Heroes' appearance can be changed via the Customization tab. There are currently 10 heroes in BTDB2, and new returning ones are expected to come in later updates. For now, see BTD6 Heroes XP for the XP formula for BTD6, which should be a similar formula albeit about 3.0x faster (2.5x pre-1.1.0) in Battles 2 due to shorter rounds. The true experience curve per level is not yet researched in Battles 2. Agent Jericho’s XP Ratio is about 1.58x.Ezili's XP ratio is 1.5x (before Version 1.7.0 is 1.4x).All four base heroes ( Quincy, Gwendolin, Striker Jones, Obyn Greenfoot) have an XP ratio of 1x.Heroes with a higher XP ratio require more XP to level up and therefore level up slower. For most purposes, the amount of money needed for an upgrade is the amount of XP required. Heroes require a set amount of XP per level. Please improve this article by adding the most current information about the subject of this page. This article's information is out of date.
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